Mario's heroic run begins here, in the classic arcade game as the circus worker goes off in pursuit of the giant ape all to rescue the hero's girlfriend, Paulie.
Odd-job loving Mario becomes a construction worker for this decent little puzzle-platformer that showed where the company's ambitions were headed from the plumber.
Mario's world breaks wide open as he shifts from one-screen adventures to his full platforming potential in this formative first game in this "super" series.
Originally released only in Japan, this first pass at a sequel was more of a hard-mode kaizo hack of the original game without a lot of big improvements over the original title.
While the Japanese sequel stuck to the core of the original game, the U.S. got a very different game, a refresh of a Japan-only title, Doki Doki Panic, that played very differently from a "traditional" Mario game.
Mario takes one more pass at the NES platforming series with a gamed that blends the best elements of the games that came before for a title thaat feels like a true masterwork for the console.
Translating the original game's mechanics down to the tiny Game Boy screen, this game brough Mario into yet another set of hands with remarkable results.
Mario enters the realm of 16-bit consoles with, arguably, his biggest adventures yet as he ones again takes on Bowser and the Koopa kids, this time on Dinosaur Island
In one game Nintendo managed to define 3D platform gaming in a way no other company could pull off in the era, and to this day this gamee is an absolute winner.
Nintendo returns Jumpman, and the big ape, to their roots for a vastly expanded remake that quickly becomes a full-on sequel in the first few minutes, making for quite a masterpiece in the process.